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The NERO Office

P.O. BOX 543

RYE, NY 10580

(914) 328-9123

Jvalenti@nerolarp.com

Email Joseph

 

NERO International Holding company, Inc.
NERO
®
PO Box 543
Rye, NY 10580-0543
914-328-9123

NeroInt@aol.com

Welcome to the NERO Austin Campaign
(updated March 24, 2006)

 

We would like to take a quick moment to welcome you to our game! Please take the time to read all of the articles here-in to assure that you will have the best possible time at a NERO LARP Austin event.

 

            NERO wants its members to understand that our goal is to provide a safe, courteous, exciting, emotional, satisfying, and unbiased play environment.  Our full-time, dedicated Staff members are here to make sure your game is enjoyable. You can see all of the NERO Products and Services by going Here!. If you haven't completed your Character history, contact our staff and let us help you complete it!

           

We as the staff are eager to make your time here fun and to give you an all-out great event.  The camps we rent have cabins and a dining hall on most occasions. We have a kitchen staff that provides means and maintain beverages in the Tavern .We have put effort into creating a town atmosphere with full costumes and as many props as we could gather.

    

This welcome package contains all of the information you might need to have a fun weekend. Bring any additional questions to Logistics, Monster Camp or to the nearest Out of Game Staff member.

 

            Please do not interrupt our Staff members during a weekend with questions or comments unless it is absolutely necessary for the current game. If you find yourself having difficulty finding things to do, absolutely come to Monster Camp and tell us - we will get your group involved. All questions and constructive comments should be submitted at the end of the weekend on the Event Survey or via specific email to the NERO® Office (neroaustinstaff@hotmail.com). This will help us maintain a constant in-game atmosphere at all times.

         

We hope your stay here is a memorable one, and hope to see you return again in the future. We would appreciate it if you could fill out the Event Survey online on our web page www.NeroLarp.com/survey/EventSurvey.htm after the event so that we may better ourselves in the future.

           

Membership Verification: Membership and Characters from all NERO Chapters are honored. You must have a valid Membership Card or Character Card listing Date of Membership Expiration or you will be expected to pay $5.00 for a one day trial membership which will be valid for one event or one day's worth of activities. Membership renewal is $20.00 per year, and new memberships are $25.00 per year and include a NERO® Rule Book. To verify if your membership is current, see this list now, or you can look at the Expiration Date listed to the right of your name on the Membership List on the wall in Monster Camp. If you become a member with NERO International, you will receive a membership card and an ID for the NERO Online Database.

 

Cabin Assignments: All players are created equal, and therefore sleeping bed spaces are acquired on a first-come, first-served basis.  This means that once you are assigned a bed, no other player may take that bed from you.  You may pitch a tent in the designated areas, and these tents are always in-game and can be Ward-ed.

 

Parking: Parking can be found in the lot near the entrance. Further parking is available on the tennis courts near the bathrooms. Every person must read the Parking Lot policy so as not to disturb the neighbors. Only authorized vehicles may drive on the field. If you have not been given authorization your automobile must remain within the cemented areas only.

 

If you are bored at the event: IF YOU HAVE DONE NOTHING FOR A 3 HOUR PERIOD AND ARE BORED, COME TO MONSTER CAMP AND TELL THE STAFF AND WE WILL GET YOU INVOLVED IMMEDIATELY. We all have to work together to make sure that everyone is participating and if your not doing anything we want you to come and tell us so we can correct the challenge. Please also consider speaking in-game with all other players to hear stories of that they have done and are doing this event. Also, NPC a 4 hour shift and you will be helping to make the event enjoyable for everyone. The more experienced players who have managed to find themselves in the midst of yet another adventure should focus on passing adventures off to other players and their friends. They should also enter into combat with appropriate monsters. i.e. let the low level players fight the goblins, let the medium to high levels fight the trolls, lizard men, barbarians and Minotaur, do not engage an adversary that is already engaged without asking the other character (in-game), if they require support. Also, if there are only skeletons or zombies attacking, the higher level, more experienced player characters should let the less experienced players engage them while watching over them and keeping an eye out for the big nasty red glowing eyed undead abomination and his larger than unlife minions. Basically, Let Everyone get a fair share and help strengthen our out of game social culture and sportsmanship policies while building in-game alliances.

 

Attendance Tracking: When you attend one of our events, in order to get Experience at your local chapter, you are to take Your Character Card back to your home chapter, signed by any one of the staff members who does check-out. If you are in the NERO Online Database, as a member of NERO International, you can get one of our representatives to update your XP/Build by emailing them after an event.

 

Opening Ceremonies: Out of Game opening ceremonies begins promptly at 9:15 and will end at 9:30pm. Game starts 5 minutes after opening ceremonies completes, at 10pm the latest, with game continuing until 2PM Sunday afternoon.

 

Check-In: Every player must check-in at logistics or monster camp, depending upon the time of their arrival, pay and get a receipt. Visitors from other chapters must bring 2 copies of their character card. One copy will be kept by logistics and 1 will be signed off on for XP, Goblin Points Earned, and Deaths - to be brought back to the players home chapter.

 

Check-Out: Every event attendee receives an envelope containing important information including character cards at the start of the event. Members with Characters in the NERO Online Database can check-out by placing their character card into the envelope with the appropriate amount of silver, if any, included toward maximizing their characters education. Our NERO Online Database Staff will update your card within 3 business days of attending an event. Visitors can check-out by having their character card signed by a staff member with the amount of their max-out, deaths taken, and goblin points earned written on it.

 

Game Rules: NERO Austin uses the NERO Rule Book 8th Edition, the 8th Edition Errata, the NERO® Formal Magic system© and These Play tests.

 

Low Level Adventures: We will try to make it very clear  when someone comes out that they are hooking a low level adventure. Maybe they are going to pick flowers or fight giant bees, or whatever might be appropriate for their level. We will try to have the Non Player Character 'hooking' the adventure module make it clear, but not loudly, that the townsfolk ought to be recruiting lower level characters. Keep your eyes out for these 'hooks' and get your friends involved in them.

 

Game Possessions: All Production & Magic Items marked Unrestricted are permitted into the game provided they are defined within the system, and are creatable by PCs. Production Items not creatable by PCs include Enslavement, Euphoria, Berserk, & Instant Death Gas Poison, and Silence Scrolls, all of which do not transfer into the Austin Campaign.


Marshal List & Documentation: A list of Authorized Austin Campaign Marshals is posted in Monster Camp and at the bottom of the Marshal Notes that are on the back of your Cabin Door. Authorized Marshals of NERO carry a Marshal Identification Card. If there is any ever any doubt if someone is a Marshal, ask for their Marshal ID Card. If they do not have one, go to Monster Camp for verification. In addition to the Austin Campaign Marshals, visiting Marshals may also be in attendance at events, and if active, will have a Marshal Identification Card as well though may not be listed on the Marshal Notes Sheet provided in each cabin.
           

Formal Magic Spell Marshals: Marshals for Formal Magic Spell castings are to be requested only at Monster Camp, not by intercepting a Staff member who is busy doing something else. If you cast Formal Magic Spells you must complete the “Casting a Formal Magic Spell” form located at monster camp.

 

Marshal Notes: Each Cabin has a Marshal Notes paper on the back of their door, with a list of Staff Members at the bottom. Each cabin is responsible for ensuring that the proper information is on the Marshal Notes. See the NERO® Rule Book to determine what information must be on the Marshal notes.

 

Use of Expired Tags: Any member who attempts to use an expired or improperly authorized Item is cheating. Please take the time to make sure that all of your tags are validated with the proper authorizing mark and an expiration date. LCO Magic Items and/or Tags from other Chapters are NEVER to be carried with current game possessions or Tags while at a game other than the Chapter issuing the LCO Tag. LCO Items found on a person at a chapter other than the issuing one will be confiscated by us and returned to the Originating Chapter. Disciplinary Action may be taken by any of the Chapters and/or National as well.

 

Remain In-Game: It is absolutely the most important requirement that ALL players remain in-game throughout the entire weekend, especially when walking around and you can be seen by the other players.

 

The Skill Sheet: To track the use of your skills we provide you with a Skill sheet. When you use a times per day Skill, you are required to check the use of it off on the Skill sheet, within 10 minutes of its use. We encourage players to find a time after using skills to mark there use on the skill sheet

           
Cast On The Fly: The “Cast On The Fly” spell casting technique is used. Before casting any spells, Spell Casters are required to review each spell they may cast throughout the day from their spell book or one of their friends. . To ‘ready’ themselves at the start of the game, casters will sit back and review their spells as soon as game begins. At ‘reset’, they will again take out their spell books and review the spells they may cast in that day. Casters are not required to carry spell books unless studying or meditating.

 

NPC and Make The Game Better: We request event attendees to NPC a 4-hour shift to enhance the game and alleviate the burden of monstering and rumor spreading upon Staff and dedicated Event NPCs. We appreciate you giving your time to increase the enjoyment of all players at this event.

 

Max-out is not automatic. For attending the event, you are awarded 1 blanket, and may turn in 1 silver piece per build point of your character to maximize your training with another blanket. For example; a player with 138 Build Points is awarded 138xp (1 blanket of experience) and may turn in an additional 138 silver pieces to gain another 138xp (1 blanket of experience). 1 blanket of experience equals the number of build points you have in experience points. This amount is to be turned in at check-out, which is the first 30 minutes after out of game closing ceremonies.

 

Character Documentation: All players (PCs and NPCs) must carry character documentation. Marshals are permitted to check this documentation at any time while non-Marshals must have a valid reason. The player need only display the portion of his documentation which shows the skill in question. Our Marshals will be randomly checking PC and NPC cards to ensure that players are accurately recording their current body, spell and skill usage, and active magic item effects. All players, PC and NPC alike are responsible for keeping their Skill Sheet current and up to date. Any player that is found not doing so will be issued a warning, marked on their character card. After three such warnings the offending player will be issued an Orange Page Headband and will have their skills removed for an amount of time determined by the ruling marshal, turning the headband in at monster camp after the short period. Each infraction will be recorded in a Marshal's log at NPC camp. If a player has had their skills removed twice, they will be subject to additional disciplinary action.

 

OOG Chatter: Speak out-of-game as little as possible during the event. Every player is expected to correct other players if they go out of game during the event. Individuals who repeatedly go out of game will be asked to leave. If you have an in-game secret which you don’t want revealed, you shouldn’t tell anyone out-of-game.  This way, if someone discovers your secret, you can be assured it was discovered in-game.

 

Approaching NPC Camp: Only those players who are Staffing, NPC’ing, or require logistical support (formal marshal, etc) enter NPC Camp. NPC Camp is where it all happens at an event. Where Storylines are spoken about openly, and monsters given directives every few minutes. There are often White Boards on the Wall with critical information on it, and Plot Lines posted to the walls that will help NPC’s play their monster roles, and promote the Event Plot. It becomes very difficult to keep our events moving along if we receive a PC in camp with questions, every 30 minutes. Players with ‘General’ questions should NOT come to NPC camp they should wait until after the game is over. Before coming to monster camp we request that you ask yourself “Am I asking for in-game information? Do I really need this information out of game, and do I need it right now”? Our Monster Camp personnel are trying to coordinate the scheduled actions of 10-50 people and cannot afford to lose 10 minutes out of every 30 answering questions that could wait until after an event.

 

Quite Zones: Be aware of the Camp Quite Zones and there associated times. If we make too much noise at night (after midnight) the neighbors call the police. Our theatrical boffer combat should be conducted using Conversational Combat, and after 11pm should not be near cabins 3, 4 & 5, anywhere between the river and the Mapledale road, or at the end of the far loop, where a house is plainly visible within 50 yards. If you see a RED Glow Stick, odds are you are nearing the ‘quite zone’. At Night, stay around the back of the tavern and behind the lavatory facilities as the monster critters are always lingering behind it.

 

Camp Cleanliness: We Must leave the campsite very clean or we will not be asked back. Pick up all of your garbage, and the garbage in the area surrounding the cabin you stayed in, to make sure that we leave the site so clean that the Camp asks us to return. If the cabin that you stayed in is not clean we will impose a $10.00 penalty fee per person in the cabin.

 

Spell Packets: Traditional Spell Packets as mentioned in the NERO Rule Book are permitted at Tolland 4-H Camp, but due to the overwhelming amount of packets that were not picked during events in previous years we must make sure that there are not any when we depart. Also, Logistics and Monster Camp have Spell Orbs (squishy soft golf sized orbs) for sale at $2 for 4 Orbs. To Mark your Orbs as yours, you must place your initials on the spell orbs, and pick them up after you throw them. Spell Orbs without Initials are Monster Camps.

 

 

The Check-In and Logistics Process

 

When you arrive at a NERO LARP Game, you must go through logistics to Check-In to the Game. If you do not properly check-in at Monster Camp or Logistics, and you are caught onsite, you will be suspended from NERO for 6 months and your character build will be cut by 50%. The Check-In process is quick, especially for those whom pre-registered and pre-paid, as we strive to get our attendees completed with logisitcs in a total of twenty (20) minutes.
Each attendee will;

 

1) Pay for the event:

Because we don't have a campsite chosen, the prices to attend a weeklong event could range from $25 to $70. A good estimated cost for a two-day event is $45. Reregistering helps staff out so much, there is usually a $5 to $10 discount for paying a week or two in advance. The first few NERO Austin functions will be Module Days where short modules (mods) will be ran for groups of adventurers for $5 to $10 per person. One mod can last upwards of 4 hours.

$40.00 New Membership (Includes NERO Rule Book too)

$30.00 Renew Existing Membership

$15.00 3 Month Membership (this is applied toward your full year membership when purchased)

 

2) Pay for Your Meals & Feast: Although there is no feast planned, when they do happen, all players are highly encouraged to attend. The prices are always worth it and there is usually some In Game information that may be valuable to you. For a few extra dollars you can get the most out of your In Game experience.

 

3) Acquire your Membership &/or Character Card: Carry your Membership card with you to all NERO Events. Carry your Character Card with you at all times during game. Many people carry their tags and such in plastic zip-lock bags. If you pre-registered, your character card is in your envelope.


4) Production Creation: Do your production NOW for the entire weekend. Get your Lab Cards if you own a Lab in the Estate we are in at this event. Have your Equipment choices and applicable Lab Cards Ready. If you pre-registered your production items are in your envelope.

 

5) Confirm ownership of a White Headband: Ask us for a White Headband if you don’t have one of your own. There is usually some Thick White Ribbon, 1" thick please, that can be used as White Headbands. A white sock will work well in a pinch. If you are out of game, make sure you symbolizing your state in some way so you don't distract others or ruin their in game atmosphere.

 

6) Check your Weapons: Every Weapon must have a safety tag on it. Any player found using a weapon without a weapon safety tag may be removed from the game.

 

SPECIAL EFFECTS & LIGHTING DISCLAIMER

To all Nero players, PC’s and NPC’s attending this weekend’s activities:

 

            This DISCLAIMER is to inform all players, visitors, observers and those taking any part in this weekend that the Nero staff may at different times, for the benefit of added effect and amusement, utilize blacklight, strobe light, flash lighting, fog effects, wind effects, and various “special effects” in and among the storylines/plot presented.

 

            If you as an individual are allergic, adversely affected as per epilepsy, or bothered in any way by any of the above, it is your responsibility to identify the situation, and remove yourself from it. We encourage you to alert our staff of any conditions that apply, so that we may alert you to any instances where we know you may encounter one of these special effects.


 

Kitchen Staff & Meal Practices

More to come later.

 

Welcome to NERO Austin!

NERO Austin Staff

PS: See you In-Game!

 

Go to Austin In-Game Story Information Now!


 

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NERO ® is the Registered Trademark of NERO International, Inc. USPTO registration number 2,270,409
Use of the NERO Trademark, or the NERO Rule Book
© without permission is prohibited